Did you know: Medium can silently remove you from the partnership program, erasing your profits in…As I have just noticed happened to me. I’m not sure whether the reason was my reasonable political views which are going against the…Apr 27, 2022Apr 27, 2022
so to summarize this farce of an article:Projection, projection, demonstration of your own racism, meaningless filler, projection, ad hominem, meaningless filler, projection…Apr 27, 2022Apr 27, 2022
People in general could use a lot more of Soulslike mentality (a.k.a.I’ve just finished playing a Rocket League match, but this wasn’t the first time, this happens often: The time is 3:00 or such, the score…Apr 26, 2022Apr 26, 2022
Unity3D : Adventures in creating huge outdoor areas (terrains) — Part 5: It’s NOT the trees, it IS…I mean… it is the terrain, but it’s about how it handles trees. Or not? I think I’m losing my mind.Jul 23, 2020Jul 23, 2020
Unity3D : Adventures in creating huge outdoor areas (terrains) — Part 4: The real adventure of GPU…Now we’re finally getting our hands dirty with the interesting GPU instancing stuff!Jul 22, 2020Jul 22, 2020
Unity3D : Adventures in creating huge outdoor areas (terrains) — Part 3: Optimizing the darned…We are slowly getting to the actual interesting parts, I promise!Jul 21, 2020Jul 21, 2020
Unity3D : Adventures in creating huge outdoor areas (terrains) — Part 2: Photoshop doesn’t like big…I will try to keep this one short, since it was mostly a day full of repeating the same thing several times with different numbers.Jul 20, 2020Jul 20, 2020
Unity3D : Adventures in creating huge outdoor areas (terrains) — Part 1: Naiive testsSo this one day, I had a crazy idea: “I want to create a large outdoor area in Unity. Properly large. 30x30 kilometers large.”Jul 19, 2020Jul 19, 2020
The problem of consentI believe (despite trying to convince myself otherwise for several years) that the main responsibility of parents is to make their…Oct 15, 20191Oct 15, 20191
UX Quip #0: The Correct Option OrderHow to order action/feature items in your application/game’s linear (up/down, or left/right, in any case, “next item/previous item”)…May 9, 2019May 9, 2019